Artic Cheetah ACH-E (Gunnie)
I've been playing this Mech for the last month or so almost exclusively and it is simply fun.
Con: It's not a fight starter. Scrapping with 'Mechs who have fully intact armor is not where you want to start with this one.
Pro(s): It's a fight finisher. Enemy 'Mechs with damaged armor melt and components pop. It's fast enough to get into a scrap and get out.
Smurfy: ACH-E
Load-out: 6 machine guns + 2 Clan Heavy Med Lasers
Note: I've tried Light and Heavy MG's, the default MG is the best bang for the buck (higher DPS than the light MG and trading the weight of the Heavy MG for armor keeps you alive).
Last edited by RabbiBob on Sat Nov 18, 2017 1:00 pm; edited 2 times in total
I broke another 6 kills this past week (Jagd was there as well) and ended up securing the end of the round for the win when we were down 1v4. Ran out of bullets too ;-)
Build Export Code (import into your ACH-E build):
AD9D<0N0pE0]T7|UR|iR|OCqE02M7|m<2|UR|UR|OCrD0ZT7|iB|iB|iBsD0^T7|iB|iB|iBtL0_T7uL0`T7vB0YT7w:07070
I have a theory that a 'Mech under the Skill Tree system becomes viable after 50 or so SP in the build. Before that it's a soda can.
Last night I got an alt account through a couple of the Cadet bonuses, one of which facilitated a jump from 21 SP up to 63 SP. I was going to go to bed, but I want to run it one round after the improvement.

I'm working towards almost the same build and it's already paying off.













