Line Backer Builds
I was asked to put my line backer builds up for some of the Unit to look at so here are the t20 I am having the best luck with so far.
Redline.
Using the LBK left and right arms off the B variant I have 3 SM-Pulse in the arms and 5 SM-Pulse in the LT/RT with a Mk 1 Comp in the CT. 6 heat sinks armor set how you like.
I set the Arms to fire 1 and the Torso to fire 2
The C Variant
I use all the C omni pods except for the Right arm which is the A variant.
I run 3 SM-Pulse in the arms
1 SM pulse and 2 MG in the Lt/Rt
and 2 Lrg-Pulse in the RT/LT
Armor again set how you prefer.
Large Pulse are set to fire 1 arms to fire 2 and MGs and LT Sm-Pulse to fire 3
Hope that helps
Z
Lately I've been utilizing a brawler build on my Linebacker-D utilizing SRM 6's I'd like to share:
Fortunately, it's an Omni-Mech so regardless of your core variant, you should be able to modify the following-
LBK-D arms (for missile hard-points)
LBK-Prime Right Torso (for missile hard-point + Accel/Decel bonus that's independent of 8-piece bonus)
LBK-A Left Torso (for the missile hard-point)
Weapons -
SRM 6 x 6 (NOT Artemis), one for each missile hard-point
Ammo -
6 tons of SRM 6 ammo
Misc. Equipment -
2x Clan Dbl. Heat sinks
A slightly different load-out if you want to try would be all the same Omni-Pods as listed above with the following changes (play around with the armor pts. as needed):
Weapons -
2x Streak 6's in the torsos
2x SRM 6's in the arms
2x SRM 4's in the arms
1 ER Sml Laser in R. Torso
Ammo -
2 tons Streak
4 tons SRM
Misc. Equipment -
C-Light Active Probe
~Somnium Vates